In Defense of Snobbery

Okay, I’ve got a sure-fire formula that’s guaranteed to make you the most annoying guy (or gal) this weekend: after watching whatever movie you and your friends, your wife or your family wants to see, talk about why you hated it afterward. And don’t be general, make sure you go into all of the specific [...]

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Get with the Programming

What does a programmer in the video game industry do?  This question comes up pretty frequently, and is incredibly difficult to answer, because the answer varies wildly depending on your context.  The answer can be anything from “sit in a dark room all day and write code” (if it’s my mother asking) to “work in [...]

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How to Train Your Animator

Letters of Note recently posted a 1935 memo from Walt Disney to Don Graham, a teacher at the Chouinard Art Institute1. The document is 8 pages long and cites a lot of specific examples that Disney wished Graham to teach animation students passing through the Chouinard program. Peppered throughout the document, however, are bits of classic [...]

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What We Can Learn From Fighting Games: Double Impact

In part one I made an introduction to what happened to the games industry in the early 90′s. In part two, I explore how fighting games exploded onto the market and made a number of innovations that severely affected videogame design, no matter the genre. 6 BUTTON LAYOUT This aspect added the rock-paper-scissors element to the genre. [...]

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Engage the Audience: Mystery

Although I don’t have a good citation for it, Carl Dreyer is supposed to have said that the primary role of a director is to engage the audience. What does it mean to engage the audience? It means to give them something that makes them want sit on the edge of their seat and keep [...]

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